Acorn Heroes

Rapid Prototyping Rule #2

by on Sep.23, 2009, under Coding

Sprites and textures are not your friends.

The purpose of a rapid prototype is to answer a question.  That question is not often “How pretty can I make this prototype?”  If you’re like me, and you know enough photoshop to be dangerous, it can be very tempting to play around creating a texture for a character, or scouring the Internet for the best X-wing sprite you can find (yes, I have done this).  Small squares for grunts, large squares for tanks.  Green for yours, red for an enemy.  White dots for bullets.  Distractions are dangerous.

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