Rapid Prototyping Rule #4
by George on Sep.28, 2009, under Coding
Be comfortable – old T-shirts and track pants are actively encouraged.
Although I’m working on iPhone development, I’m far more comfortable making a quick prototype using Windows and C++ or .Net. There’s just a bunch of experience there that lets me throw together something quickly and easily.
Use a simple framework (or your own code base if you have one) that lets you throw simple primitives on screen and get mouse / keyboard input with the minimum of fuss.
The last thing you want to be doing while prototyping is hunting through API references, tracking down memory leaks, figuring out project settings or writing texture loading code.
The obvious exception to this rule is if you’re prototyping a feature that requires specific platform support (say a tilt control for an iPhone app).
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