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	<title>Comments on: At last, some real progress</title>
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	<link>http://acornheroes.com/2010/01/at-last-some-real-progress/</link>
	<description>iPhone Development from the Ends of the Earth</description>
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		<title>By: Forrest</title>
		<link>http://acornheroes.com/2010/01/at-last-some-real-progress/#comment-2339</link>
		<dc:creator>Forrest</dc:creator>
		<pubDate>Sun, 04 Jul 2010 13:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://acornheroes.com/?p=296#comment-2339</guid>
		<description>Glad to know people , develop iPhone program in spare time, I am also in this boat. 

I have created two apps , actually &quot;one day app&quot; , but I have long time tracking and knowledge, so it is not really one day.

Really hope to talk with people who have same goals and hobby.</description>
		<content:encoded><![CDATA[<p>Glad to know people , develop iPhone program in spare time, I am also in this boat. </p>
<p>I have created two apps , actually &#8220;one day app&#8221; , but I have long time tracking and knowledge, so it is not really one day.</p>
<p>Really hope to talk with people who have same goals and hobby.</p>
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		<title>By: Brandon Mantzey</title>
		<link>http://acornheroes.com/2010/01/at-last-some-real-progress/#comment-1513</link>
		<dc:creator>Brandon Mantzey</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://acornheroes.com/?p=296#comment-1513</guid>
		<description>George,  we&#039;re in the same boat with having family obligations, so I feel you on that notion.  I&#039;m honestly surprised you decided not to go with your own engine given that you are so comfortable with OpenGL.  I have a pretty decent OpenGL graphics engine myself.  I&#039;ve worked with Unity but not Cocos2D.  I hate having limited control over the code that I have in development.  It makes it harder to troubleshoot.  Maybe I&#039;m a little wet behind the ears or maybe I need to open my mind to script driven engines, who knows?

Depending on the scope of your project, I bet you could cut that time down to three months, even with full time jobs and family obligations if you focused on a polished engine.</description>
		<content:encoded><![CDATA[<p>George,  we&#8217;re in the same boat with having family obligations, so I feel you on that notion.  I&#8217;m honestly surprised you decided not to go with your own engine given that you are so comfortable with OpenGL.  I have a pretty decent OpenGL graphics engine myself.  I&#8217;ve worked with Unity but not Cocos2D.  I hate having limited control over the code that I have in development.  It makes it harder to troubleshoot.  Maybe I&#8217;m a little wet behind the ears or maybe I need to open my mind to script driven engines, who knows?</p>
<p>Depending on the scope of your project, I bet you could cut that time down to three months, even with full time jobs and family obligations if you focused on a polished engine.</p>
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