Products
Goo! is now available from iTunes. Goo is a version of the Game of Life by John Conway. Goo! on the App Store
-
Welcome!
We hope you like what you find here! Feel free to join the discussion by leaving comments, and stay updated by subscribing to the RSS feed. Also, you can follow us (@GeorgeSealy) and (@SamBarham) on Twitter.
Recent feedback:
- Ken Carpenter on Setting up an Automated Build in an iOS environment – part 3
- George on Setting up an Automated Build in an iOS environment – part 3
- Brandon on Setting up an Automated Build in an iOS environment – part 3
- George on Setting up an Automated Build in an iOS environment
- Danien on Setting up an Automated Build in an iOS environment
iDevBlogADay- I’d buy an iPod just for this game. [Tom Ortega, Area 161]
- Getting Into Prototyping Mode… [Alex Okafor, Parade of Rain]
- Fun With Core Animation: Shutter Transition [Nathan Eror, Free Time Studios]
- Putting more focus in my focus [Doug Sjoquist , Sunetos]
- Scalable Graphics [Frederic Tessier, Québarium]
- Aurifi – a postmortem [Simon Barratt, Four Door Lemon]
- Setting up an Automated Build in an iOS environment – part 3 [George Sealy, Acorn Heroes]
- Indie Life Tip #7 – Exercise [Gavin Bowman, Retro Dreamer]
- Reconsidering Version Control [Noel Llopis, Games From Within]
- Beyond the App Store [Erick Garayblas, Digital Sinigang]
- How to effectively communicate with designers [Mike Berg, We ♥ Games]
- Indie Developer Tool Belt [Doug Davies, Funky Visions]
- Aikido Pricing [Markus Nigrin, The Pocket Cyclone]
- High-res graphics in Cocos2D [Matt Rix, Struct.ca]
-
Meta